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Ravenloft hunt map
Ravenloft hunt map













I find that magic missiles feels quite overpowered. Those golems are pretty tough but not with some magic missiles. The cavern was inhabited by skeletons and the occasional bone golem. My new system of just clicking on the enemies instead of my characters weapons have made combat much easier. It also turns out that I had to go back and recruit the priest in the entrance of the caves because she is the only one to open one of the last doors in this cavern. I got stuck from time to time and to get myself going again I had to get some hints from an online map that pointed out something I had forgotten or missed totally. This cavern requires you to find four jade keys to open four special doors in order to proceed. I have now started to strafe myself against the walls and have found several hidden doors that way.

ravenloft hunt map

To find a hidden button is very hard and easy to miss. The graphics is so pixelated in large screen that it is hard to see what things really are. I just had to methodically write notes on the map and to find all teleporters and hidden doors. I never gave up the Caverns west of Barovia. Part One is something of an introduction, Part Two focuses on why the author is "trying to like it", Part Three shares the realization that the game is getting better with time, and Part Four takes us to "the depths of evil".

ravenloft hunt map

The role-playing game enthusiasts over at CRPG Revisited have been spending a good amount of time with SSI's classic Ravenloft: Strahd's Possession, and have cranked out the first four entries in a multi-part retrospective review.















Ravenloft hunt map